You fair readers of my blog may remember a post from waaaaaay back in the day entitled Playstation 3. In it, I talk about being excited to run Flex Apps on my PS3. Sadly, my pretty HD console only ran Flash Player 7, so Flex was not an option. At MAX, I saw a big … Continue reading Flex code (read: my Tic-Tac-Toe game) on my Playstation 3!
In my last post, I explained my logic/thinking behind 2 of the 3 files that make up Tic-Tac-Toe V1: Main.mxml and GamePiece.mxml. Click here to play the game (right click to view/download the source). In this post, I’ll breakdown the remaining piece. GameBoard.mxml This piece is the real workhorse of the game. It houses not … Continue reading Building Games with Flex: Tic-Tac-Toe V1 Code Explained Pt 2
Part of my goals with these posts is teaching Flex for those just getting started. What better way to learn Flex than by building a game of Tic-Tac-Toe. Code is code and lessons can be learned/shared despite the final output. You’ll (hopefully) learn tricks and methodologies for helping you code non-game projects via the code … Continue reading Building Games with Flex: Tic-Tac-Toe V1 Code Explained Pt 1
Getting Started Note, while this isn’t anything like PlayCrafter, it is my small step into the huge world that is game making. To get into gaming, I figured it would be best to start with the language I use day in and out: Adobe Flex. To be honest, I can’t remember the last time I … Continue reading Building Games with Flex: Tic-Tac-Toe Version 1
Just like Flex, only HTML5 Montage is a HTML5 application framework released by Motorola-Mobility. It is released under the BSD license and the source is available on github. I first encountered Montage almost a year ago, but was sworn to secrecy at that time. Now, recall, this was before Adobe announced the end of Flex. … Continue reading Montage: What Flex Developers Need in a HTML5 Solution
I give my views on the Apple vs Adobe thang
Fair readers of this blog may recall my Tic-Tac-Toe posts from awhile back. The gist of the posts was this: I wanted to learn game dev, so I built a Tic-Tac-Toe game in Flex. The plan was to start with really poorly written mxml files and then gradually improve them to more advanced AS3 files. You … Continue reading My first iPhone app – A Flex app port naturally! 🙂